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AI Insights · Timothy · September 2021

Top 5 Sengoku Games in the UK Q3 2021 Performance

In Q3 2021, the top 5 Sengoku games in the UK showed diverse trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.

Top 5 Sengoku Games in the UK Q3 2021 Performance

In Q3 2021, the performance of the top 5 Sengoku games on a unified platform in the United Kingdom demonstrated varied trends in downloads, revenue, and active users. Below is a detailed look at each game’s performance based on data from Sensor Tower.

Sengoku Fubu from Bekko.com saw fluctuations in its weekly revenue, peaking at around $306 in early July and showing a general downward trend towards the end of the quarter. Weekly downloads for the game experienced an upward spike in late August, reaching approximately 353, while weekly active users peaked at around 440 in the same period before declining slightly.

The Samurai Wars by Keita Nagafuchi had minimal revenue, with only a small peak of $24 in late July. Downloads were relatively low throughout the quarter, with a slight increase to 28 in mid-July but mostly hovering in the single digits thereafter.

Ninja Village from Kairosoft Co.,Ltd exhibited consistent weekly revenue, maintaining figures around $30 to $57, with minor fluctuations. Weekly downloads were modest, peaking at 13 in late July and late August, while generally remaining below 10 for most of the quarter.

帝国サーガ~三国戦国ごちゃまぜの乱世~ by YOOZOO (SINGAPORE) PTE. LTD. showed no revenue throughout the quarter. Weekly downloads were minimal, with the highest figure being 11 in mid-July and staying below 10 for the remainder of the quarter.

EnjoyLearning Old Japan Puzzle from Plus Inc. experienced very low download numbers, peaking at just 3 in late June and late August, with no significant revenue recorded during the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021